Hot answers tagged iphone
15
In general, a good source for competitive salary data is salary.com, but they don't tend to break it out by mobile developer vs. "normal" developer.
A reliable developer with at least one year of experience generally could expect to make a full time salary in the $80,000 - $100,000 range. For Silicon Valley, add $10,000 or so. For nowhereville or Phoenix, ...
12
You are perhaps looking at this the wrong way. Of course you don't have to translate your app. Heck, you don't have to have an app in the first place.
You built your app so you could make money, correct? The question then becomes: "If you translate your app, will you make more money than if you don't?" Further will the additional revenues be greater than ...
11
Making iPhone apps, profitably, is not an easy task. Neither is making an Android app, or a Flash game or all sorts of other things.
Many people who make apps like this do it because it's fun for them.
A couple of things that you may be skipping over:
You don't need to sell your app for just $1. You can sell it for much more. (And if you have 4 people ...
8
Your hitting on the key problem with most apps. People try to figure out how to market them AFTER they have made the product. You need to design into the app the very thing that makes others want to use it. How does it share its functionality outside of its use with others to encourage them to use it also.
Example. I make an app that puts hats on pictures ...
7
In most cases, you'll want to register as a business. This allows you to start building a central brand (under which you can register multiple applications).
It's also possible that some of your apps have a website associated with them too. This should be the business brand.
In short, it's never too early to start building your brand.
7
Keep trying, there is room for more than a few players in this area... trust me. About being unique or different from the competition, do not sweat it too much with this, is not the product that has to be different but everything else such as customer service, reliability, product quality, etc...
Remember, Zappos started selling shoes online well after ...
6
To begin with, there is no sure way of testing how strong demand is for a new product. If we had figured that out, then there would be no risk whatsoever in starting your own business.
Why do you need smartphone app reviewers? They may focus on the technical aspects of your application or on small details.
At this point, I think that what you need to do ...
6
Honestly unless your idea does something radically different I'd give up on it. I myself have tried competing against well entrenched companies (Google) and unless people can tell the difference between your app and foursquare / facebook etc within 30 seconds it's going to be a very tough uphill battle for you and probably isn't worth it.
6
Read Apple's Terms and Conditions
If there is nothing specifically in the terms and conditions that prevent someone your age from signing up as an Apple Developer, then you shouldn't be breaking any rules or laws. You may need help paying the fee; however, since you can't legally apply for the credit card you would need to pay Apple's developer fees. Since ...
6
I live in Germany. All people here have english at school. But this does not necessary mean they can read/speak english. Actually my feeling is that most people here are not comfortable with english: my guess is 95% of all handcrafters do not speak it.
My father in law is a doctor and has a good education. He does not speak english because he never uses it. ...
5
I'd pick the SIMPLEST app from your ideas and develop that one. Then build on that knowledge for subsequent apps.
EDIT:
Follow-up
Alternatively - pick the one that fulfills one of your needs the most. If you have a real need for some functionality that is another indicator of successful outcome.
5
Embargos for such small apps are typically one week or less. But understand that if you don't give at least two days notice, the bloggers won't have time to actually write it.
Unless you are the next Google, it's already hard enough to get reviewers to talk about your app, so make it as easy for them as possible.
5
First, hiring you solely on the basis of a percentage of revenue is not hiring you - it's becoming a partner. If you're questioning whether a 50/50 split is fair, than 66/33 couldn't possibly be fair.
Now, in terms of your current product, find out what the rate is for marketing something similar, and work out what you want to earn per hour. So if you want ...
5
My understanding is that Rovio is using the location data it obtains when you play Angry Birds along with the time you are playing Angry Birds and is monetizing that as information regarding the location of restrooms as well as the general conditions in that restroom.
That information is very valuable to the right vendors when seeking to sell their restroom ...
5
Here are couple articles on the subject:
http://communities-dominate.blogs.com/brands/2010/06/full-analysis-of-iphone-economics-its-bad-news-and-then-it-gets-worse.html
http://communities-dominate.blogs.com/brands/2011/03/more-app-store-economics-case-study-of-10m-download-game-monetized-through-ads-how-much-money.html
Short anwser: your math is correct, ...
4
I find it comical that he is asking for 50% of revenue for an app you already wrote, bu is only willing to give you 1/3 for apps that are only concepts that you will have to write.
My advice would be to learn/try to do your own marketing and promotions. If/once you get tired of that then go ahead and team up with someone. 50% (or whatever split) of some ...
4
Regarding base price: http://theymakeapps.com is the best resource.
I suggest charging 50% upfront, and 50% upon binary submission (after the client tests it and clears it for submission). Let the client know very clearly that Apple has the final say in app approval; that is why you must charge at binary submission and not approval. Of course follow all ...
4
Angry Birds wasn't free, it cost me $1.19 AUD and I think it's $0.99 USD. The lite version of Angry Birds is free, but you don't get nearly as many levels. Quick fact: Angry Birds cost $140k to develop and has made around $70 million in profits.
I know they make a lot of money via endorsements and whatnot these days as well.
3
If you need opinion of other people, then you have to ask them.
I doubt that your idea of asking bloggers is good, because:
a) people reviewing iPhone apps review apps, not ideas for apps, so they'll be unlikely to write about your idea
b) you won't get high-quality feedback from blog comments
Some alternatives:
a) describe the idea to real people, ask ...
3
Keep in mind you are not making any money right now so 50% of more money is almost always better than 100% of nothing (or hardly nothing).
My recommendation is to put all your expectations in writing before hand. You expect him to work XX amount of hours each week marketing. You expect him to spend YY amount of dollars marketing. His plan is this...etc. ...
3
There's a reason why, in fact, it's not wrong for Google:
You can use trademarks in your own writing for various things. The liability is on you as to whether it's acceptable in trademark law.
Google is in the position of taking your copy and putting on their property, but then they're potentially liable. Surely they cannot address all the international ...
3
Rather than scout co-developers for a joint project, you best bet and if you really believe in your idea is to hire more experienced developers to actually build the app for you. You have a strong advantage based on your development experience, and you will learn more that it is more important to be an entrepenuer than a developer.
The fact is programming ...
3
You're a developer in an MIS program and there isn't one other student to partner with on this project? Look around for the smart kids and try to put together a study group or something to assess their ability. Do you feel you don't have enough expertise to complete certain parts of the application or do you feel you could not handle the size of the ...
3
I enrolled in the iOS developer program twice last year, once as a corporation and again as an individual. The process only took a few days in both cases. For the corporate account, Apple called me on the phone to verify.
I read the horror stories, too, but I think most of them must have been from the program's early days. Maybe Apple has worked out ...
3
Few things..
one, a native iphone app will be A LOT more powerful than a web app that is setup for mobile.
To encourage native I phone apps, apple is not allowing Flash on the Iphone platform. This prevents anyone from creating their own apple store.
Iphone native advantages:
Powerful API,
Natively Installed,
Disconnected, Does not require internet
Apple ...
3
Apple's philosophy is that a well-designed, tightly integrated product will always be superior to one designed with loosely-coupled interchangeable components. That's the reason they didn't give up on Macintosh throughout the '90s, when everyone else was going to Windows.
By this reasoning, Apple doesn't see web apps as a threat to native apps. Because of ...
3
1. Likely your app will be rejected:
Purchasing and currencies
11.1 Apps that unlock or enable additional features or functionality
with mechanisms other than the App
Store, except as approved in section
11.13, will be rejected
11.2 Apps utilizing a system other than the In App Purchase API (IAP) to
purchase content, functionality, ...
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