Hot answers tagged gaming
What you are describing is a partnership type of relationship which is a bit similar to that of a Law firm or a consultancy firm (at least the freelance part is). This type of companies usually have a hierarchical compensation structure when it comes to revenue splitting and positions. The titles and roles may vary a bit but the basic principles should ...
Of the four you mentioned - manufacturing, retail, wholesale, or service - the software development side of video game production is a service because the ultimate goods being produced and consumed are virtual. More specifically, such a business is providing an entertainment service. Ubisoft, for example, has NAICS code 541511, which stands for Custom ...
I would use one of the business categories established by NAICS (North American Industry Classification System). This is what the IRS uses to categorize businesses. Here is a complete list of all the categories. I would go with Software Publishers (code 511210) under the Information industry.
Its not clear if you intend this game to be a business or a hobby project (and there is nothing wrong with that - it's a great way of learning something new). If you intend to develop this project as a business (very very hard to be successful in games IMHO) then start with the business side - who is your customer, how will you find them, what will they pay ...
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You should read about and see if you can connect with the founders of Jambool. I wrote a post about them on my blog. You can see it here. They started out developing social media applications. They found that the space was pretty crowded and eventually they used their experience to begin producing tools that are used by the social media application ...
There are plenty of answers in this Q&A, so you might want to try the search box on top right in addition to the answers here. I would like to point you this question first: Is it common for people to work for free in exchange for equity in a startup? In addition I see some issues with what you wrote: You wrote your team which is around 23 has ...
You seem to have a simple setup so I would suggest a simple solution: Determine a rate per hour, then record hours each one work. Payout according to actual work. For what's left: keep it in the company for investments, paying running costs (broadband, utility, rent etc.) and marketing.
It's impossible to give a solid answer to this question without knowing more information about the site and game in question. At the end of the day it's all going to come down to which one of you is the best negotiator. As a starting point, I would work out what the relevant costs are going to be for you both. Your costs are going to consist mainly of the ...
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