Hot answers tagged android
15
In general, a good source for competitive salary data is salary.com, but they don't tend to break it out by mobile developer vs. "normal" developer.
A reliable developer with at least one year of experience generally could expect to make a full time salary in the $80,000 - $100,000 range. For Silicon Valley, add $10,000 or so. For nowhereville or Phoenix, ...
11
You are building a commercial application the relies on using someone else's copyrighted material.
The value of your application draws directly on the value of someone else's copyrighted material. How valuable would your application be if it was music that someone didn't recognize? My assumption is they recognize it because someone invested a lot of money ...
8
The answer is, it depends on your market.
Where are they? In the US or Australia then your more likely to try iOS, China your more likely to go Andoid or Microsoft.
Who are they? Designers, then its likely iOS, Business people, more likely Microsoft, general consumer, then possibly Android.
How are you going to get paid? from them buying the App, maybe ...
6
Search for App Store Optimization in google, it's a new branch of SEO which is catching on and is very relevant to you.
Also look at AppAnnie.com to receive insights about apps and your ranking in different locations, that way you can know where to focus your marketing efforts in localized versions or what not.
I would also recommend doing some A/B testing ...
5
Monetization in android is a major problem, regardless of the category. Selling an app is a non starter... Angry birds themselves knew that, which is why they went for ads. The only exception is cut the rope, but they had lots of money to spend on advertising.
Ads are also a problem, since it is very hard to get the number of downloads where it makes ...
5
My understanding is that Rovio is using the location data it obtains when you play Angry Birds along with the time you are playing Angry Birds and is monetizing that as information regarding the location of restrooms as well as the general conditions in that restroom.
That information is very valuable to the right vendors when seeking to sell their restroom ...
4
Will you have the complete tracks for each movie score item?
will it be partial?
Obviously there's a chance of copyright infringement here. I'd go to see a lawyer and spend the $200 for one of his hours. This could save you taking your app off the store, in the good case, and perhaps finding yourself in hot water, having to pay a ludicrous sum of money in ...
4
Angry Birds wasn't free, it cost me $1.19 AUD and I think it's $0.99 USD. The lite version of Angry Birds is free, but you don't get nearly as many levels. Quick fact: Angry Birds cost $140k to develop and has made around $70 million in profits.
I know they make a lot of money via endorsements and whatnot these days as well.
4
Trademarked words are filed in all capital letters so an upper or lower case "a" does not make a difference. More generally, any variations of a mark that would be confused with the original would be trademark infringement so adding/changing a letter or two or punctuation is probably not enough of a difference in most cases.
Alain's answer is correct, but ...
4
That's pretty cool! It might not be the next million dollar idea but here's what you can do.
You said you used it to learn new languages correct? Then market it as just that! Make a video about your app in action. Do not make a tutorial or a video of how it works. You don't even need narration! If you want to market it as a language learning tool, then you ...
4
Or you can try the following:
1) "Not so honest way": make a lot of google accounts, get the market install on emulator, download and rate 5 stars on your own app. Write your own nice reviews.
2) "More honest": embed in your app the reminder to rate. Don;t show it right away but after some time.
3
There've been valid points made for both Android and iPhone. I've led development and defined the business case for iPhone, Android, BlackBerry and java versions of our product, and based on that I have some perspectives:
my iPhone apps let me sleep well. The dictatorial rule of the app store make it easier for me to know my apps work, by and large. The ...
3
Lately I've been developing Android apps on a contract basis. I approach businesses (or they approach me) and I develop a promotional app for them. This app will be a free download on the market, but I get paid by the business for my work.
A typical promotional app could get you in the range of $1500 to $2000 obviously this all depends on the features and ...
3
iPhone has a good edge for a first platform for several reasons:
Market share (Google demographics of mobile market and I think you'll see your target user is heavily iPhone centric).
Do a little informal market research. Walk into several local restaurants and spend 15 minutes counting the number of iPhones vs other platforms. I believe iPhone will ...
3
It would be very difficult to tell before deploying the App, the type of App do people just go in and out of the App quickly or do they use it for long periods?
The position of the Ads, there is a reason the Ads in Angry Birds obscure the game.
Having said all that, I have an App with 5000 installs 57% active and yesterday I made just over $2.
3
The AdMob team may not be helpful but that's worth a shot. One decent way to eyeball this is to guestimate a range based on industry averages. Expect your eCPM to run anywhere from a couple bucks to about a dime. Then guess a range of impressions you'd expect to deliver a day. 10k users could result in 100k impressions a day but that might be optimistic.
...
3
Besides increasing traffic or picking up a new demographic (or making sure your ads are being properly optimized in the first place), you can get a better eCPM by shopping around with various ad networks.
If you give them some idea of how some of your stats are doing (current eCPM, traffic, fill rate, CTR...), they can give you an estimate of how others in ...
3
Although it's possible, it's highly unlikely for one simple reason: There's a major imbalance in supply and demand.
The mobile market has really taken off. Both new startups and existing companies are making major investments in mobile projects (including iOS development). The demand is large and growing fast.
On the other hand, the number of great iOS ...
3
According to the Android developer site, you can use self-signed certificates to sign your applications. No certificate authority is needed. To quote the site:
The certificate does not need to be signed by a certificate authority: it is perfectly allowable, and typical, for Android applications to use self-signed certificates.
As far as the process for ...
3
So you have literally done no research except for asking the people that you run into for their opinions and you thought that asking a question here would be your first course of action?
This took me ~1 minute to find and it is only slightly dated.
http://news.cnet.com/8301-13579_3-57346115-37/iphone-app-sales-kicking-app-on-android-market-says-study/
3
From Press Release Submission Guidelines:
Press releases should not be written in a first person language (I,
we, you)
Similar formatting guidelines can be found here. There are a large number of PR writing services online, consider them or read a book - "web marketing for dummies" also covers press releases.
2
Every day on this website there are energetic and enthusiastic souls looking for a programmer that will trade equity for a programming partner to help them convert their "money-printing" idea to the next big thing.
They all could use your consulting/programming services. As you are building your business you might consider evaluating and choosing one of ...
2
The first good question to ask yourself when you find an unserved market is "Why is this market unserved?". There's a high probability that markets without competition are markets where there might be no money for you. So I wouldn't try to avoid competition. Competition is good because it means there's money there, and if you can improve the process, focus ...
2
According to this review you would make about $1.30 per 1000 impressions on iOS and slightly more on Android. This is at the fill rate of 80%. I suggest using something like MoPub so that you can plug in multiple networks for your app/region/demo to get the best rates for all impressions.
...
2
David I had the same question you did before I released my app and with a few thousand ad impressions per day using AdMob I have only seen consistent payment for clicks and not for impression. Also the Ad fill rate also seems to range between 60%-80%. This could be due to a variety of issues (newness of app, high repeat user, etc.) so I am holding off on ...
2
Taxes for online transactions are tricky because the law hasn't caught up with the internet age, but here are a few concepts to take away that will help.
Corporate Taxes
Depending on if you form a corporation or not, you might have to pay corporate taxes. This will usually be 1) To the IRS and 2) In the state in which you are operating out of. There are a ...
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