I have LOTS of game ideas. Not all are awesome, but they definitely are better than most games I see on Google's Android market and on Apple's AppStore commanding 100k+ downloads. I also have ideas for Facebook applications. I can program also, infact, I'm developing an Android app right now. It is my first one, and I'm taking my time.
But that there's the problem. Time. Infact, when it will come to making games, I would need even more time, for designing, etc. I want to cut it short, because at my pace I probably would only churn out only about 5 or 6 apps a year, that too on a single platform only.
What I have in mind is, like 4 developers working in teams of 2, along with a mutually shared designer, churning out my ideas into apps at a rate of say 2-3 apps/games a month. Eventually with the money flowing in, I would venture out into Facebook apps, like Zynga. And probably develop apps and games for other people too.
The bottleneck I arrive at is:
1.How would I gather a team of developers and a desginer when I don't have more than $300 total. VCs probably won't shell out bucks just for another game dev company. Loans - I don't have enough credit or history to apply for one. Family or friends - I can't expect much.
2.My role in the startup as I see it, would be to present ideas of games and apps the team needs to build. And bring in projects from other people for extra income. How would I command respect from the team, because I will be the one with just the idea and some documents to say I own the company? What I'm getting at is, say I bring in projects from freelancing websites, or my network, and my team does all the work, I give the client the results, get the payment, take a cut, and distribute the rest between the team; now wouldn't the team guys think:"Why work for this jackass and take only a portion when I could do the full project by myself and take the full payment too?"
Thanks.