Background
I've been working on a video game for android devices (i.e. an app) for some months now, and I'm getting close to completing a solid, well polished product
I'm lucky enough to have an independent source of income, which just about pays my rent and food, but leaves little left at the end of each month to invest in the business
All I need to do to finish the app is pay some artists to create some of the spaceship models, background images and other artwork included in the app and any other promotional materials. The spaceships in particular will become the virtual goods sold in the app
I don't want to get VC funding for various reasons and the risk of the app failing is high, due to the fast-changing nature of the market, as well as other factors beyond my control. Bank loan is out for the same reasons
Fortunately I have two options for funding:
Kickstarter Campaign (www.kickstarter.com)
Pros:
- Creates engagement with (potential) customers
- Generates word-of-mouth
- Provides qualitative feedback on product before it fully hits the market
- No need to repay (basically free if you can persuade people)
Cons:
- Generates very limited funds
- Risk of failure if not enough backers found
Loan from Family
Pros:
- Can hire professional QA
- Wider variety of virtual goods
- More funds for other marketing activities
Cons:
- Cash flow issues
- Repayments dampen future growth
- Tension with family members
The obvious answer is to do both, but I'm too honest to plead starving artist on kickstarter then take the loan anyway. (Also might generate bad PR if found out later).
Which would people recommend (or recommend something else entirely) and why?