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What is the best way to accept payments in a mobile web application? Am I pretty much stuck with Paypal or Google Checkout, and having them take 30 cents for every transaction?

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You may find this thread to be helpful: answers.onstartups.com/questions/29532/… – Alex Sep 5 '11 at 5:46
look at stripe.com. They are pretty much what I use for my sites. – SpoiledTechie.com Mar 26 '12 at 18:31

3 Answers

If you're talking about a native app that needs to be in the "store" (IOS/App Store, Android/Play) there are platform restrictions to consider. Apple wants you to use their store for most uses (and takes a 30% cut). There are companies like parse that make the in-app purchase handling process simpler.

HTML5 apps are browser based and free of these restrictions. I'd second SpoiledTechie's advice to take a look at stripe or recurly / braintree for recurring revenue (read:subscription) plans.

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We integrate our application through a payment gateway such as Authorize.net so the customers can use their credit card directly. Most technology stacks have some type of library to integrate payments with them.

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what kind of application?

While I don't have all the information, I have been using ZooZ on native iOS and Android apps (for selling physical merchandise, not virtual goods, which Apple and Google have a monopoly on). I know they also support HTML5 web apps and I highly recommend them.

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