After doing some game development in my spare time and not being able to find a decent editor for simple 2D animations and spritesheet manipulation, I decided to knock one together. A year later and what started as a side-project has become something of an obsession and maybe a potential business.
I am struggling to gauge interest. There have been quite a few downloads (>100) but no feedback other than 'it looks like a pretty nice tool'.
I can continue adding features and polishing the software, but do you think that I should wait and see if anybody purchases the basic version? It's functional and useful at the moment, even though it does lack features. I realise it's a niche market I'm targeting but I couldn't find any significant competitors. Besides, all the gold-rush iPhone devs need software too right?
My aim with this release was to gather feedback for improvements, but I guess the real feedback I was looking for was a single purchase to justify the concept and provide motivation to continue. I have done a little marketing but I'm worried about giving my product a bad name for being low on features before it even takes off- I was hoping to quietly launch and get feedback and sales from a small section of the market I am targeting.
Are there many uISV's out there that didn't make any sales for a long time? Should I look for a sale or two as proof of concept?
If it helps my software is here- http://www.darkfunction.com